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- 3-D Animated Adventure Games Starter Pack
- A. K. Neutron
- AGDS
- AGDS - Adventure Game Development System Documentation
- AGI-MIDI
- AGI256
- AGI256 Demo
- AGI256 View Editor
- AGIL
- AGILE
- AGILE-gdx
- AGIPAL
- AGISB
- AGISOUND
- AGIVER
- AGIVS
- AGI Base Logic Generator
- AGI Command Reference
- AGI Command Reference - Arithmetic Commands
- AGI Command Reference - Commands to Load and unLoad Resources
- AGI Command Reference - Initialization Commands
- AGI Command Reference - Inventory Item Management Commands
- AGI Command Reference - Menu Management Commands
- AGI Command Reference - Object Control Commands
- AGI Command Reference - Object Description Commands
- AGI Command Reference - Object Motion Control Commands
- AGI Command Reference - Other Commands
- AGI Command Reference - Picture Resource Management Commands
- AGI Command Reference - Program Control Commands
- AGI Command Reference - Sound Resource Management Commands
- AGI Command Reference - String Management Commands
- AGI Command Reference - Test Commands
- AGI Command Reference - Text Management Commands
- AGI Command Reference - Unknown Commands
- AGI DIR File
- AGI DIR Files
- AGI Data Types
- AGI Demo Pack 1
- AGI Demo Pack 2
- AGI Demo Pack 3
- AGI Demo Pack 4
- AGI Demo Pack 5
- AGI Demo Packs
- AGI Development Tools
- AGI DiskFree Decryptor
- AGI Docs - Basic Structure of a Room
- AGI Docs - Data Used by AGI
- AGI Docs - Defines
- AGI Documentation
- AGI Game Specific Files
- AGI Interpreter
- AGI Interpreter Upgrader
- AGI LOGDIR File
- AGI Logic Language Reference
- AGI Mouse
- AGI Mouse Demo
- AGI PICDIR File
- AGI Palette Editor
- AGI Piano
- AGI Picture Command Repeater
- AGI Power Pack
- AGI Power Pack Demo
- AGI Quest I: The Computer Game
- AGI References
- AGI Resources
- AGI Room Generator
- AGI SNDDIR File
- AGI SOUND Edit
- AGI Sound Tutorial
- AGI Sound Tutorial - Converting from Other Formats
- AGI Sound Tutorial - Extracting Sounds
- AGI Sound Tutorial - In the Future
- AGI Sound Tutorial - Introduction
- AGI Sound Tutorial - Limits of the AGI Sound Format
- AGI Sound Tutorial - Location of Tools
- AGI Sound Tutorial - Merging
- AGI Sound Tutorial - Playing Sounds with External Tools
- AGI Sound Tutorial - References
- AGI Sound Tutorial - Scripting
- AGI Sound Tutorial - Sound in Your Game
- AGI Sound Tutorial - Visual Editors
- AGI Specifications: Chapter 10 - Savegame Files
- AGI Specifications: Chapter 11 - Other Game Data
- AGI Specifications: Chapter 12 - Booter Versions
- AGI Specifications: Chapter 13 - Other Information
- AGI Specifications: Chapter 1 - Introduction
- AGI Specifications: Chapter 2 - Overview
- AGI Specifications: Chapter 3 - AGI Internals
- AGI Specifications: Chapter 4 - The Logic Language
- AGI Specifications: Chapter 5 - Resource Formats
- AGI Specifications: Chapter 6 - Logic Resources
- AGI Specifications: Chapter 7 - Picture Resources
- AGI Specifications: Chapter 8 - View Resources
- AGI Specifications: Chapter 9 - Sound Resources
- AGI Studio
- AGI Studio Help File
- AGI Studio Template Game
- AGI Tetris
- AGI Trek Demo
- AGI VIEWDIR File
- AGI Wiki
- AGI for Newbies
- AGI for Newbies Chapter 1 - Introducing AGI
- AGI for Newbies Chapter 2 - Nuts and Bolts
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGIdentify
- AGIhack
- AGInfo
- AGIv2 Resource Extractor (VOLX)
- AGIv3 Resource Extractor (XV3)
- AKware
- A Brief Explanation of AGI
- Abrah, l'orphelin de l'espace
- Accept.input
- Acidopolis Demo
- Actions, Tests and Flags in the Adventure Game Interpreter
- Adam McCoy
- Add.to.pic
- Add.to.pic.v
- Addn
- Addv
- Adj.ego.move.to.x.y
- Adventure Game Combat
- Adventure Game Design System
- Adventure Game Development System
- Adventure Game Interpreter
- Adventure Game Interpreter Specifications
- Adventures of Elfintard Demo
- Adventures of a Crazed Hermit Demo
- Agent 0055
- Agent 06 vs. The Super Nazi
- Agent Jay
- Agent Kay
- Agent Quest
- Agikit
- Al Lowe
- Al Pond: On Holiday
- Al Pond 1: Al Lives Forever
- Alejandro Kapauan
- Alex Simkin
- Alexander Botor
- Allen Barrett
- Allow.menu
- An Explanation of AGI Priority Screens
- Anders M. Olsson
- Andrew Baker
- Andrew Branscom
- Andrew Dickerson
- Andrew Korson
- Animate.obj
- Animated Object
- Apocalyptic Quest Demo
- Ari Heikkinen
- Assignn
- Assignv
- Avis Durgan
- BRIEF
- Band Quest Demo
- Barry Murry
- Basic Logic Set-up for a Typical Scene
- Ben Croshaw
- Ben Sanfelippo
- Beyond the Titanic 2
- Biru Quest
- Bjoern Kahlenberg
- Black Cauldron
- Black Cauldron Versions
- Block
- Bob Heitman
- Bob the Farmboy
- Bomb Company
- Boring Man: The Road to Robinland
- Boring Man 2: Ho Man! This Game Sucks!
- Botz!
- Brandon Blume
- Brett Hydeman
- BriPro
- Brian's Quest
- Brian Corr
- Brian Lindquist
- Brian Provinciano
- CG
- CPU-21 Demo
- Caitlyn's Destiny
- Caitlyn's Destiny Demo
- Call
- Call.v
- Cancel.line
- Car Driver
- Cel
- Center.posn
- Chad Goulding
- Chris Cromer
- Chris Iden
- Claudio Matsuoka
- Clear.lines
- Clear.text.rect
- Cloak of Darkness
- Close.dialogue
- Close.window
- Coco Coq: In Grostesteing's Base
- Coco Coq: La Base de Grostesteing
- Community Portal
- Compare.strings
- Computer Christmas, A
- Configure.screen
- Controller
- Controllers
- Corby's Murder Mystery
- Corby LaCroix
- Creating an AGI Game
- Current.cel
- Current.loop
- Current.view
- Cycle.time
- Cycling Objects
- DG: The AGIMouse Adventure
- DG: The Adventure Game
- DaMole
- Dan Sanfelippo
- Dark Minister
- Dashiki
- Date Quest
- Date Quest 2 Demo
- Dave's Quest Demo
- Dave Murry
- David Smith
- Debug Modes
- Decrement
- Defines
- Defines.txt
- Derek Smit
- Derek Steinmoeller
- Design Documents
- Directory Files (AGI)
- Disable.item
- Discard.pic
- Discard.sound
- Discard.view
- Discard.view.v
- Disco Nights Demo
- Discoveries in Learning Series
- Display
- Display.v
- Display Text on Screen
- Distance
- Div.n
- Div.v
- Dog's Quest
- Donald B. Trivette
- Donald Duck's Playground
- Doug MacNeill
- Dr. Jummybummy's Space Adventure
- Dr Zoltan
- Draw
- Draw.pic
- Drop
- EGAPutBlock
- Echo.line
- Ed Griffin
- Ed Ward, Live Another Day
- Ego
- Eigen Lenk
- Embedding Audio and Video
- Enable.item
- Enclosure
- End.of.loop
- Entering Code into the Wiki
- Equaln
- Equalv
- Erase
- Eric Fullerton
- Erik Agsjo
- Error Code Tutorial
- Error Code Tutorial - Debugging Techniques
- Error Code Tutorial - Interpreter Errors
- Error Code Tutorial - Introduction
- Error Code Tutorial - Logic Errors
- Error Code Tutorial - Unacknowledged Errors
- Escape Quest Demo
- Escape from the Desert
- Escape from the Salesman
- Eskil Blomfeldt
- Eugene Sandulenko
- Fan AGI Demo List
- Fan AGI Release List
- Fan AGI Release List (Sortable)
- Felipe Rosinha
- Femo Duo Entertainment
- Fence.mouse
- Fix.loop
- Flag
- Follow.ego
- Force.update
- Formatting Quick Reference
- Fuck Quest
- Fuck Quest 2: Romancing the Bone
- Fuck Quest 2 Demo
- GBAGI
- GLUE
- Game Adaptation Language
- Game Development Tools
- Gennadi Tahab Autot: Mission Pack 1 - Kuressaare
- Get
- Get.dir
- Get.num
- Get.posn
- Get.priority
- Get.room.v
- Get.string
- Get.v
- Get Outta Space Quest
- Go West, Young Hippie Demo
- Gold Rush!
- Goodman Demo
- Gourd of the Beans: An Unplanned Adventure
- Gourd of the Beans Combat Beta Test
- Gourd of the Beans Demo
- Graphics
- Grateful Dead Game Demo
- Greatern
- Greaterv
- Gustaf Wennerholm
- HTML Codes for Special ASCII Characters
- HWM
- Hacked AGI Interpreters
- Half-Death: Terror at White-Mesa
- Hank's Quest: Slachtoffer van het Gebeuren
- Hank's Quest: Victim of Society
- Hans-Christian Gebbe
- Has
- Have.key
- Helen Zommer
- Herbao Demo
- Hero's Adventure
- Heywood Jablowmey
- Hide.mouse
- Hitler's Legacy Demo
- Hold.key
- How to Create Your Own AGI Adventure Game
- How to Draw Better Rooms
- How to Draw a Good Picture with PicEdit
- How to Draw a Good Picture with PicEdit Part 2
- How to Make Your Game More Interesting